← Attacking patterns

Opposite castling: the avalanche

With castling on opposite wings, the game is a race: you launch pawns at his king and he at yours. Here the advancing pawns don't weaken your castle — on the contrary, they're your assault army.

The rules of the race: count tempi, not material. Each move must advance your attack or slow his. The “hooks” (advanced enemy pawns, like h6 or a6) are your targets: your pawn crashes into them and opens the file.

When the opponent blocks the assault with a piece, don't respect it too much: exchange sacrifices (rook for knight or bishop) that keep the avalanche rolling are often the shortest path.

Rule of thumb: if you open a file against his king before he opens one against yours, the race is won.

Practice the pattern

Several positions with the same pattern in different structures. You do each one twice: first following the arrows and, right after, without them.

0/9 positions